Adding Camera Focus in Godot
Problem: Godot doesn't have any easy way to tweak the Camera Focal point like the one in Blender.
Solution: Godot does provide a world environment system. And that gives us a way to control "Blur effect"...
It gives us the ability to control some value like : near blur start point , far blur start point , blur amount , how smooth the blur will be.... and some more...
So i thought why not make a small script to control these parameters....
Here is the code if you are asking :)
What i did ? well...I enabled far blur and near blur in the start... so when i run the game it will enable these things...
Then in the process function i mixed the "far" and "near" by using same value in both....so if i tweak "distance" or "clear_area"...it will automatically tweak the parameters in "far blur" and "near blur"
Did it worked?? well... here is what i got..... https://twitter.com/i/status/1390880390370316289
How to use it in my project? umm...just copy that code and attach that code with your world environment node.... ♥
Btw...check out my twitter for more My Twitter
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It's just a game i am working on ....
Status | In development |
Author | mokarrom |
Genre | Action, Platformer |
Tags | Cyberpunk, Psychological Horror, Sci-fi |
More posts
- How it all started ...Apr 11, 2021
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